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How World of Warcraft: Forever is Successfully Creating A New Generation of MMO Gamers

2 November 2026 at 21:19

The beta for World of Warcraft: Forever generated more excited and buzz than anyone expected and with the launch just days away, we chatted with the team about why they think so many gamers are all-in on the promise of WoW: Forever.

WoW: Forever Gives you Permission to Slow Down

World of Warcraft Forever Logo
Screenshot: Blizzard Entertainment

VICE recently had a chance to sit down with some members of the World of Warcraft: Forever development team to chat about the upcoming launch and what about it has made it appeal to so many gamers.

VICE: Since WoW Forever has both the ‘spirit of Classic’ and some ‘quality of life changes’ from retail, it makes sense how you can appeal to those separate player bases. I imagine that’s part of the reason why there was such a groundswell around the beta and tons of players pouring into the game. But what about someone who has never played either? As a beta player, it seemed like there were a surprising number of new to MMO or new to WoW players. What do you think it is about Forever that is drawing in a younger generation of gamer who grew up past the MMO peak years?

Kris Zierhut (Principal Game Designer): First, we were really surprised by just how many new players we saw. We can’t talk specific numbers, but there were a lot of new players in the beta who had never played WoW before.

As for what’s drawing them in, I think there were some people in 2019 who thought, ‘I need updated graphics’ or ‘I need the game to look prettier to get into it.’ And now we’ve given them that with the updates to the engine. With water, with dynamic shadows and lighting, with fog, and all the weather effects we’ve done.

Having access to higher definition models and doing things like transmogs, there’s a lot to appeal to people who are looking for that sort of graphical fidelity upgrade.

Also, I think there’s a lot of people who watched their parents or their uncle or aunt play it. And now it’s their turn to be able to get in at the beginning. Nobody has an advantage, nobody knows anything. Even more so than 2019, this is an unsolved game. The people who have played before don’t have such a big advantage over those who are just coming in. It’s the best possible time to come in to World of Warcraft if you’ve never played it, because everyone is getting in at the ground floor. Nobody knows the best way to do things yet and everyone has an equal footing.

And the other thing is that I think there’s a lot of younger gamers who are more hungry for a social game. They’re looking for more community and more friends to adventure together with other people. I think there’s a growing hunger for that in the gaming community.

Screenshot: Blizzard
Screenshot: Blizzard

Josh Greenfield (Senior Game Designer): I think in the last several years, I think gaming has shifted in some ways towards a rapid loop, rapid reward structure, attention economy influenced paradigm.

I think amongst younger gamers or just gamers that are pretty immersed in that, it can get pretty exhausted. Something like WoW Forever where the journey does matter… it’s supposed to be slower paced, it’s supposed to be long tail and it’s not that instant gratifacation loop, that’s something that’s appealing to a lot of people.

For a lot of us that was always the appeal and for some people that’s becoming the appeal. I think we’re kind of having a moment right now in gaming where people are actually looking to go back and turn the clock back. Not just for nostalgia, but for the style of the game.

VICE: That makes a lot of sense. I’ve been thinking about the WoW: Forever beta as my most surprising cozy game of the year. I’ve played WoW for 20+ years and this is the first time I’ve ever used that descriptor for it.

Josh Greenfield (Senior Game Designer): And getting into World of Warcraft 22 years into it is a lot. There’s a lot of history, there’s a ton going on. But having a fresh entry point and starting from square one with the rest of community is always a great moment for people to jump in.

Kris Zierhut (Principal Game Designer): When you go looking on forums, there’s a common thread of people being thankful that we’d given them permission to take their time. They felt like they were allowed and encouraged. You don’t have to rush this. That was very refreshing to see.

Be sure to check back soon for lots more World of Warcraft coverage as the official launch of World of Warcraft: Forever arrives.

World of Warcraft is available now on PC. World of Warcraft: Forever launches on November November 4.

The post How World of Warcraft: Forever is Successfully Creating A New Generation of MMO Gamers appeared first on VICE.

Screenshot: Blizzard Entertainment

Screenshot: Blizzard

Billionaires love Trump’s AI rebrand

12 October 2026 at 12:30

In the 1987 Nintendo game “Zelda II: The Adventure of Link,” there is a village you can visit and a home you can enter and a man in a purple shirt you can speak with. But the only thing he says is “I am Error.” I was unexpectedly delighted by this dialogue when I first encountered it on a Gamecube emulator in 2009 (I’m not that old). It felt both meta and existential, or just an amusing bug. It turned out that Error was actually the character’s name, a sort of in-joke slash translation mistake that has since become a meme akin to “Your princess is in another castle” or “It’s dangerous to go alone! Take this” from the original “Legend of Zelda.”

Error is a non-player character (NPC), meaning one that the player can’t control but is usually more than just video game wallpaper. Nearly 40 years later, NPCs have come a long way, with increasingly complex behaviors and conversational dialogue that span far more than just three words. The upcoming game “Grand Theft Auto VI” is rumored to feature unprecedented complex NPCs with rich, fleshed-out personalities and backstories, while video game companies explore using artificial intelligence to let players train NPCs as they interact.

In many ways, NPCs are how many people were first introduced to AI, although in a relatively simplistic form compared to the chatbots and massive data center hogs that we have come to either love or loathe, with little room in between. Years ago, NPCs became an insult spun out of 4Chan, the anonymous online forum, to describe real people who don’t think for themselves and follow a set of cultural programming, usually illustrated by an expressionless gray cartoon avatar. The meme became popularized by chronically online cohorts of Donald Trump supporters during his first presidential term, adjacent to the idea of “Trump derangement syndrome,” both implying that people oppose the MAGA movement out of reflexive mindlessness and not, you know, because they’d looked under the hood and seen it for what it is.

It might just sound like a new way to call someone an idiot, but the NPC label has much deeper, scarier implications. On the surface, it seems like harmless video game humor, and I’m sure we’ve all had encounters with actual humans that resembled interacting with tautological machines programmed with limited responses. “There is weather today. Did you hear about celebrity? Sports.” And certainly social media, now overrun by bots, increasingly feels as if every conversation is between different viruses. These realities don’t map to every experience yet following the NPC slander to its logical conclusion can be dangerous: declaring that a person’s alleged lack of inner thinking is justification for dismissing their humanity. After all, they’re just mindless characters in a video game (and maybe reality is just The Matrix, so whatever), so it’s fine to ignore them, disenfranchise them or abandon them to a grim fate.


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Solipsism, the philosophical position that you can only experience your own consciousness, and therefore other people might not exist or have souls, is not a new idea. René Descartes believed animals were soulless, unthinking automatons, though modern neuroscience has repeatedly disproven that one. (On some level, “I am Error” echoes Descartes’ famous quip about thinking and therefore am-ing.) But now that complex AI has spilled from video games into the mainstream, it’s especially dangerous to see the NPC label has become embedded in mainstream politics, whether explicitly or not.

All this is rooted in Donald Trump’s recent campaign to rebrand artificial intelligence as “super intelligence” via executive order, posting on social media Thursday that “The White House considers anyone that uses the term, ‘Artificial Intelligence,’ as opposed to the highly accepted new and more accurate term, ‘Super Intelligence,’ THE ENEMY!” The idea has quickly been embraced by tech leaders, with SpaceX CEO Elon Musk saying this week that AI is “no more” and promising to change the name of his AI company, SpaceXAI, a subsidiary of SpaceX, to SpaceXSI. More recently, Amazon founder Jeff Bezos shared his approval in a Wednesday interview with Fox News. “I do like SI, because ‘artificial’ is not a very flattering thing. Like, nobody wants an artificial sweetener, artificial flavoring,” Bezos said. “Artificial sort of means fake.”

Yeah, most of us are going to roll our eyes hard at AI being “super,” but if these attempts at normalization gain ground and get pushed to their absurd conclusion, it might end in providing AI more rights than humans. (It’s worth noting Musk invokes the NPC meme often.) It’s right there in the name: “Super intelligence” is better than the old, human kind, so why shouldn’t we give these computer programs rights and defend them from regulation? That’s why stories about AI bots being put into virtual torture chambers aren’t just silly, but foregrounds the false notion that AI is capable of suffering. (Maybe don’t put bots in rooms like that anyway — at the very least, it’s a waste of energy.)

After all, AI will either become the savior of humanity or make humans obsolete, depending on what day of the week it is. Sure, this technology is nifty, even as it comes with an enormous environmental destruction. But we are still a long way from elevating the technology above regular human intelligence. But as in a two-for-one, if you can be sold on the myth that AI is superhuman, it travels along with the idea that regular humans are disposable. In other words, the tech bros are trying to turn us all into NPCs, into Errors, not least through the mass surveillance programs being used to hunt migrants and spy on protesters.

Yes, thankfully, granting above-human rights to supposedly sentient AI sentience is still a fringe idea, but we can see that changing before our eyes, not to mention we already kind of did that with corporations. Recently, OpenAI CEO Sam Altman told POLITICO that the “world should accept some bad things happening for the benefits of this technology and people having the agency.” To further consolidate its power — or at least keep the economy from crashing — Silicon Valley wants us to believe their latest technological invention can think, reason and moralize. It’s no surprise that tech bros were recently exposed trying to convince none other than the pope that AI is conscious, but to his credit, Leo XIV has rejected this idea, saying “Algorithms lack the spark of humanity” and elsewhere warning against “losing our humanity amid a ‘paradise of machines.’”

Spending time with large language models like ChatGPT and knowing a little about how they work, it becomes clear that it’s just a really good computer program that can mirror human expression, sometimes terribly and sometimes surprisingly well. There remains zero hard evidence that AI algorithms are sentient.

Yet an increasing number of people are convinced otherwise, as seen in the controversial AI psychosis phenomenon, which makes me wonder how so many people have persuaded themselves a souped-up version of “I am Error” is a conscious being. It can feel like human interaction typing back and forth with these things, but there are always gaps where you can sense the uncanny valley, where you know it’s just a lot of math and nothing more. Perhaps, if you want to be really cynical about it, you could boil down all of human nature and biology and the emergence of consciousness into “a lot of math” as well. But our brains aren’t computers and physics has yet to fully explain consciousness — that’s why they call it a hard problem. Instead of stewing in this mystery, tech bros have gotten the metaphor backward, assigning personhood to bots while denying it to living humans. Talk about soulless.

The post Billionaires love Trump’s AI rebrand appeared first on Salon.com.

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