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Resident Evil Veronica DLC Plans May Already Be in the Works

12 October 2026 at 14:51

Resident Evil Veronica is still aiming for a 2027 launch, but new rumors suggest that the game may already have DLC add-on in the works to help fill the game between larger projects in the Resident Evil franchise.

Resident Evil Veronica DLC RUmors

Capcom Rumored to Reveal New Resident Evil Veronica Trailer at Gamescom
Screenshot: Capcom

Resident Evil Veronica has only revealed its announcement trailer so far and there is still a ton more to learn about the upcoming 2027 remake of Code Veronica. That said, a prominent Resident Evil leaker claims to have knowledge that Capcom is already planning DLC for the upcoming game.

The rumors comes from Dusk Golem who has been a reliable source of information for Resident Evil and other horror games in the past. The account recently mentioned the Code Veronica DLC while discussions Capcom’s larger release plans for the Resident Evil franchise:

“What I’ve said in the past is Resident Evil Requiem’s DLC is aiming for a late 2027 release date… Because this DLC, Veronica Remake, & RE:1 are all in dev at the same time there’s also been an effort to nail down the RE Engine version of the Manor. Due to a lack of spin-off side stories in the pipeline currently, this RE9 DLC & a future Veronica DLC were greenlit earlier this year as a temporary measure to fill in those gaps fans wants & to respond to RE9 feedback.”

A few days later, Dusk Golem returned to the topic and said “I’ve only heard about one story DLC for Requiem & one story DLC for Veronica. Both are being made to be a few hours long up the alley of Separate Ways & Shadow of Rose however.”

This is all unconfirmed by Capcom and, even if the plans are accurate at the moment, they could certainly change in the coming months based on how the base game is received at launch.

Resident Evil: Requiem was one of the biggest hits critically and commercially in 2026, so there are very high expectations heading towards the next major Resident Evil release. Code Veronica is also a fan-favorite moment in the franchise history, so many gamers are eager to see how the remake tackles the story.

Be sure to check back soon for lots more Resident Evil news and updates.

Resident Evil Veronica is expected to launch sometime in 2027 for Nintendo Switch 2, PC, PS5, and Xbox Series consoles.

The post Resident Evil Veronica DLC Plans May Already Be in the Works appeared first on VICE.

Screenshot: Capcom

You can now play P.T. natively on PC, no remake required

8 October 2026 at 23:02

2014 horror game P.T. has left an enduring legacy behind, just as much for what it wasn't as what it was. It was a pitch-perfect bite-sized horror experience from the mind of gaming auteur Hideo Kojima. It wasn't, however, a full-sized, multi-hour game with a massive bag of tricks — that was teased at the end. — Read the rest

The post You can now play P.T. natively on PC, no remake required appeared first on Boing Boing.

Zach Cregger Is Making Everyone Want to Play the Resident Evil Games

6 October 2026 at 22:08

Fans of Barbarian and Weapons likely weren’t surprised to find out that Zach Cregger’s Resident Evil film was another smash hit, capturing the feel of the iconic survival horror franchise while offering a brand-new story and protagonist. 

Introducing Bryan, his green cooler, and his sheep beanie 

Following its September 18 release, Resident Evil has brought in a whopping $245 million at the worldwide box office, blowing its own $75 million budget out of the water. Similar to Cregger’s previous offerings – of his recent films, Barbarian lags behind at a 92% Rotten Tomatoes rating – Resident Evil earned a 96% rating on the Tomatometer, and a 91% rating on the Popcornmeter, proving to delightfully disgust critics and audiences alike. 

Starring Austin Abrams as Bryan, a thirty-something courier just trying to make a little extra cash, Resident Evil plunges its audience into a frantic dash through Raccoon City that doesn’t let up until the credits roll. The supporting cast of characters includes an excellent turn from Paul Walter Hauser as an unnamed Umbrella employee, clearly if not understandably out of his depth; Isla McRae as the little girl Bryan stumbles upon as she cowers in an RV, all alone for a pretty good reason; and Cregger himself, credited simply as “the voice on the intercom” that Bryan speaks to when he finally reaches his destination. 

The horror and gore is broken up with just the right amount of humor and heart, especially where Bryan himself is concerned. Audiences root for Bryan, just as they root for familiar protagonists like Leon Kennedy and Claire Redfield. His goal, apart from making his last delivery of the night, is to make it back to girlfriend Michelle, who has just learned she is pregnant with Bryan’s baby. 

Cregger’s excellent movie inspired new players to pick up the game 

What sets Cregger’s film apart from the franchise films which came before it is, yes, it takes audiences back to Raccoon City during the middle of an outbreak – the infamous Raccoon City Incident – but it also manages to capture the feeling of playing a Resident Evil game for the first time. Bryan is both a rookie (no pun intended, Leon) player and one of those NPCs whose journal entries and voice memos players find scattered around the city. The film pays homage to the games without being derivative, acting more than anything else as a love letter to the franchise. A love letter likely spattered with gore, true, but loving nonetheless. 

In fact, Cregger did such a good job in recreating the feeling of playing a Resident Evil game that the audience wanted more after the 95-minute runtime of the movie. Game sales for the Resident Evil 2 and Resident Evil 4 remakes have seen an increase across multiple platforms. On Playstation, RE2 – which, like the movie, takes place in Raccoon City – saw a 64% increase in sales, with a smaller 11% boost on Steam. Resident Evil 4 also saw boosted sales, with a 54% increase in sales on PS5, followed by a 14% increase on Steam. And that’s without taking the sales on either platform into consideration, which saw the prices of the games jump down to $9.99 or less. 

What was it about Cregger’s movie that gave game sales a boost?

Especially with sales going on at the same time, it might be difficult to ascertain just how Zach Cregger’s film has played a part in Resident Evil 2 and Resident Evil 4 seeing an increase in their sales numbers. Still, it’s clear that the movie played a part, and the reason why might be found in the originality of the film. 

There are Easter eggs scattered throughout the movie, including two health sprays in the barn where Bryan shelters from an overly non-friendly dog, but for the most part, the only familiar names are Raccoon City and the Umbrella Corporation. Bryan’s story is meant to take place alongside the action of Resident Evil 2, and that comes across loud and clear. It’s a taste of what the games can offer, albeit one that is rich in flavor. 

Along with entries in the gaming franchise like this year’s Resident Evil 9: Requiem and Resident Evil 7: Biohazard (2017), both of which feature fresh protagonists, Cregger’s Resident Evil film proves that audiences are capable of embracing what is new, as long as the soul of the franchise remains.

The post Zach Cregger Is Making Everyone Want to Play the Resident Evil Games appeared first on VICE.

5 Games to Play This Spooky Season If You Want the Vibes Without the Nightmares

6 October 2026 at 21:23

When the temperatures finally drop, the leaves start to turn on the trees, and the full moon takes on an orange glow, everyone knows “spooky season” has arrived.  

Spooky Games That Bring the Fun Without the Fright

For gamers who find jumpscares, gore, and things that go bump in the night a little too extreme, there are still plenty of options to get in on the fun. Here are five games that strike the right eerie tone without getting too scary. 

BioShock Remastered

Available on: PC, PlayStation, Xbox, Nintendo Switch 

Bioshock Remastered follows Jack, whose plane goes down in the middle of the ocean, a lighthouse rising out of the depths. Entering the lighthouse brings Jack to the underwater city of Rapture, which is falling apart, its citizens fleeing like rats from a sinking submarine. But Jack isn’t completely alone – there’s Atlas, his friendly guide who speaks to him via radio; the Little Sisters, wide-eyed children who aren’t quite what they seem; and certain citizens who aren’t exactly thrilled Jack is here. 

While Bioshock Remastered is classed as an action-shooter, the atmosphere (or lack thereof) of the submerged city, half-lit by ghostly green light and rife with enemies who love nothing more than to spring out of the shadows, it ticks plenty of the spooky season boxes. Jack is armed with several weapons, along with powers called Plasmids, so the player is able to defend themselves against whatever comes their way. And the story, along with the characters, are more than compelling enough to drive Jack and the player forward into the sinister shadows. 

Gone Home

Available on: PC (Steam and Epic), Playstation, Xbox, Nintendo Switch, iOS

Gone Home has everything a scary story needs – a rambling, creaky house whose odd noises might…or might not…be due to the storm raging out side; creepy local legends centered around the mysterious uncle who used to live there; and a missing family, whose presence is hinted at only by unpacked boxes and notes left behind. The player takes control of 21-year-old Katie as she returns from a long trip overseas, only to find that her family is…well, gone. As she wanders through the house, trying to put the pieces together, it’s not entirely clear if those creepy legends are fiction or frightening fact. 

What makes Gone Home an excellent choice for a more laidback spooky option is that it’s all about ambience. It’s very clear from the beginning that Katie is alone in this house, and yet, thanks to superior sound design, there is the definite sense that something – or someone – lurks just out of sight. Another perk of the game is that the story is not only moving, but fast-paced, so it can easily be devoured in one sitting. 

Alan Wake 

Available on: PC (Steam and Epic), Playstation, Xbox, Nintendo Switch, Amazon Luna 

Fans of Stephen King will flock to Alan Wake like moths to a porch light. The game centers around author Alan, who visits a beautiful lakeside town with his wife, Alice, in order to shelter from one of the biggest obstacles an artist can face – the dreaded creative block. When Alice disappears, Alan is desperate to find her, but his task is anything but simple. Or safe, for that matter. As if a missing wife isn’t bad enough, Alan finds himself squaring up against the Taken, humans, animals, and objects (including nice, big tree branches) possessed by mysterious shadows. Alan is armed with a gun, a flashlight, and a determination to get to the bottom of a mystery that may have its sources in the ink of his own pen. 

The premise of Alan Wake seems like it should be standard survival horror fare, but the gameplay itself lends it more to an action-adventure game with a supernatural edge. And that edge is sharp. Still, the game is more about solving the mystery of Alice’s disappearance, including how it is connected to Alan himself. Alan Wake might be the scariest game on this list, but it’s worth the accelerated heart rate. 

What Remains of Edith Finch 

Available on: PC (Steam), PlayStation, Xbox, Nintendo Switch, iOS 

What Remains of Edith Finch centers around the Finch family, who all seem destined to die in tragic, strange ways. Edith Finch is the last remaining member of her family, and the one who is determined to discover if this family curse is true or just the product of a self-fulfilling prophecy. Told through a series of stories which detail the untimely demise of one Finch after another, What Remains of Edith Finch brings up questions of family and fate, and whether it’s possible to really escape either one. 

This is another short game, one which is best tackled under a comfy blanket, a mug of tea at hand, and the shades drawn against the window, which in the best case scenario has rain pattering against the glass. What Remains of Edith Finch might be the most emotional game on this list, and while it doesn’t offer any real horror elements, there’s something truly haunting about it, in the way it lingers with the player long after the credits roll. 

Crime Scene Cleaner 

Available on: PC (Steam), PlayStation, Xbox, iOS, Android 

Granted, Crime Scene Cleaner doesn’t sound like it would be relaxing, and it’s certainly graphic, with the aforementioned crime scenes being none too subtle. Still, the player is able to work at their own pace, utilizing tools like mops, sponges, and a pressure washer to make sure no stains are left behind. The titular cleaner, Kovalsky, is a single father trying to pay for the medical treatments his daughter desperately needs. When his strong scrubbing skills earn the attention of a mafia kingpin, it’s hard to resist the money on offer. And if it’s his job to make sure evidence disappears along with the dirt, well…it’s all part of the job. 

Crime Scene Cleaner is more of a leisurely stroll than a marathon, with each finished crime scene unlocking the next. Players can help themselves to any cash or valuables lying around at the scene to augment Kovalsky’s earnings, and the cleaning equipment can also be upgraded to make the job easier. There aren’t any jumpscares and Kovalsky isn’t in much danger, unless one counts inhaling too many bleach fumes. The crime scenes are grisly, but in a way that’s so over-the-top, it’s more camp entertainment than anything else. 

Don’t Be Afraid to Check Out These Games

Everyone should feel comfortable enjoying this time of year, whether they enjoy traditional horror fare or not. These games are fueled by “story” rather than “spooky”, and so they’re great choices for anyone who prefers to spend an evening with Charlie Brown and his Great Pumpkin, rather than Michael Myers and his busy butcher knife. 

The post 5 Games to Play This Spooky Season If You Want the Vibes Without the Nightmares appeared first on VICE.

Townfall Is Nothing New, Silent Hill Has Always Been This Way

6 October 2026 at 19:12

With its two most recent additions – Silent Hill f (2025) and Silent Hill Townfall – featuring POC as their main characters, some fans online are questioning whether the franchise is purposely catering to a “woke” audience. But the franchise has always had progressive issues at its heart. 

Silent Hill has never been a simple story 

The titular town has been the setting for multiple games, including mainline entries such as Silent Hill 1, its sister game Silent Hill 3, and prequel Silent Hill: Origins, there have been a few entries which take place outside Silent Hill city limits. Both of the recent games, for example, have not only taken place away from the town, but outside of the United States itself – Silent Hill f is set in 1960s Japan, while Townfall takes players to the island community of St. Amelia in Scotland. 

So what, then, ties the Silent Hill franchise together if not the town that bears its name? The themes of trauma and guilt are certainly prevalent throughout the games, whether it’s James Sunderland’s suppressed guilt or Shimizu Hinako’s fraught relationship with her family, her friends, and her own self. But there are also the themes unique to each story. Like the town itself, which presents James with his own version of hell that is distinct from Angela’s or Eddie’s respective suffering, the games have always tackled a variety of serious issues. 

The first game, for example, along with Silent Hill 3 and Origins, are focused on the cult – known as the Order – which draws on the sacred, supernatural nature of the town to fuel its disturbing rituals. Alessa Gillespie herself, who is a significant character across all three entries, is a symbol of the loss of bodily autonomy. The Order, including her own mother, intend to use Alessa as a vehicle for their god, without pausing to consider how Alessa feels or how she will suffer. 

Silent Hill: Downpour focuses on PTSD, with protagonist Murphy being triggered by water, and Silent Hill: Homecoming features a main character whose torment is fueled by parental neglect. Similarly, Silent Hill 4: the Room shows exceptionally disturbing consequences of neglect with antagonist Walter, while also delving into both the forcible loss of privacy, along with deep loneliness. Even PT, the playable trailer released in 2014 as a teaser for a scrapped Silent Hill game, focuses on domestic abuse and its tragic consequences. 

These new games are no different, except for how their main characters look 

Similar to their predecessors, Silent Hill f and Townfall center around stories that may be difficult to swallow. Hinako faces the horrors of young womanhood in a society which subsumes her rights into those of the men in her life, from her father to her future husband. In Townfall, protagonist Simon faces the crushing weight of blame, alongside corporate greed that causes irrevocable harm to the environment. 

So while Hinako and Simon are both people of color, which differentiates them from the majority of the playable main characters in the franchise, their stories are not so different from those that came before. Horror in general is an excellent mirror for society, enabling audiences to face difficult, if not painful, questions, rendered into monsters and mist so that they might be a little easier to fight or maybe even understand.

The post Townfall Is Nothing New, Silent Hill Has Always Been This Way appeared first on VICE.

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