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Dungeons and Dragons: World of Warcraft – How To Play an Arms, Fury, or Protection Warrior

16 October 2026 at 14:32

Dungeons and Dragons players will have every World of Warcraft class and specialization to pick from when they begin their tabletop adventures in Azeroth, including all three Warrior specializations.

Selecting A D&D Fighter Subclass To Bring WoW Warrior Specs To The Table

Screenshot: Wizards of the Coast
Screenshot: Wizards of the Coast

Dungeons and Dragons players have an overwhelming number of class/specialization combos to select from as they begin their World of Warcraft campaigns, but players who have narrowed things down to a Warrior have made a good start.

The World of Warcraft Warrior class doesn’t have a 1:1 match in Dungeons and Dragons, but the Fighter class is well-suited bring this WoW class to life at the tabletop.

“Warriors: for when you need a really big axe—which is oftentimes the case in a world of monsters, magic, egos, and armor. A skilled Warrior knocks monsters to the floor, slays enemy tanks, and terrorizes opposing magic users.”

When playing a Warrior, you’ll choose the Fighter class. Warriors specialize in Arms, Fury, or Protection.

Arms Warrior – Deliver devastating blows with two-handed weapons.

The Arms Warrior selects the Battle Master subclass and uses two-handed weapons such as the Greataxe, Greatsword, or Maul to control the battlefield.

Fury Warrior – Become a master of carnage, wielding a weapon in each hand to maximize destruction.

The Fury Warrior selects the Champion subclass and dual-wields weapons (often Scimitars) to push a relentless offense. (Note: Fury Warriors may want to consider instead choosing the Barbarian class and Berserker subclass.)

Protection Warrior – Counter incoming attacks, using your shield to protect your allies as well as yourself.

The Protection Warrior uses the Battle Master subclass to consistently step between their comrades and danger.

Additionally, Warriors who use the Battle Master subclass will gain access to five brand-new maneuver options in the WoW gameplay expansion rules.

That should be just about everything players need to know to start planning out their Warrior builds before the new book arrives in November.

Be sure to check back soon for lots more Dungeons and Dragons news and updates as the World of Warcraft gameplay expansion release date approaches.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and similar online services. The Dungeons and Dragons: World of Warcraft gameplay expansion releases November 17, 2026.

The post Dungeons and Dragons: World of Warcraft – How To Play an Arms, Fury, or Protection Warrior appeared first on VICE.

Screenshot: Wizards of the Coast

Dungeons and Dragons Reveals More Details About All Nine World of Warcraft Subclasses

15 October 2026 at 15:28

The Dungeons and Dragons: World of Warcraft gameplay expansion release date is approaching quickly and the team behind the book just offered another in-depth preview full of new details about the subclasses that are included.

Dungeons and Dragons Teases New Flavor and Mechanics for World of Warcraft Subclasses

Screenshot: Wizards of the Coast
Screenshot: Wizards of the Coast

Dungeons and Dragons players are going to have a ton of exciting choices during character creation for World of Warcraft adventures and campaigns. The extensive new gameplay expansion explains how to bring all WoW classes and every specialization to life at the tabletop.

Although many of the classes and specializations map to existing D&D subclasses, there are nine new or updated subclasses for players to check out, as well. These subclasses were announced earlier, but a new update offers some additional details about the flavor of each subclass and how its mechanics will work.

Here is a breakdown of the biggest new insights from the latest extensive Dungeons and Dragons: World of Warcraft gameplay expansion preview:

  • Oath of the Ebon Blade (Death Knight)
    • The Oath of the Ebon Blade subclass adjusts some features in the core Paladin class from the Player’s Handbook. For example, Death Coil replaces Lay on Hands with a pool of dice that can be used to deal damage to enemies or restore Hit Points to Undead, and Runic Smite replaces Paladin’s Smite by swapping the Divine Smite spell with Rune Strike, which deals Necrotic damage instead of Radiant.
    • Their Runeforging feature grants their primary weapon a rune that bestows a unique ability according to the Death Knight’s specialization: Blood, which manipulates life energy; Frost, which calls upon the forces of winter to slow and shatter foes; or Unholy, which curses and debilitates opponents. When they need to make a hit count, Runic Power allows them to expend a use of Channel Divinity to gain an additional benefit after landing a Rune Strike.
    • As the Death Knight levels up and slays the foes of Azeroth, they’ll use Runic Mastery to activate a powerful once per day ability from the rune on their primary weapon. At their peak, the Death Knight can use a Bonus action to activate their Aspect of the Horsemen, which allows them to gain the benefits of runes outside their specialization.
  • Demon Hunter (Demon Hunter)
    • The Demon Hunter subclass, like the Oath of the Ebon Blade subclass, modifies some of the features in the core class—in this case, Ranger. For example, the Demon Hunter’s Spellcasting Focus is an Arcane Focus (rather than a Druidic Focus) to reflect the nature of the class’ relationship with magic, the Void Warrior option has been added to the Fighting Style feature to allow for Warlock cantrips (rather than Druidic Warrior’s Druid cantrips), and the Ranger’s Feral Senses were replaced with the Demon Hunter’s Improved Spectral Sight to better see through illusions.
    • Demon Hunters harvest the energy of souls to fuel some of their abilities using the Soul Fragments feature. When a nearby enemy dies, a Demon Hunter can collect that soul fragment. Then, later, the Demon Hunter can cast certain spells with those fragments or use the Soul Cleave trait to emit a whirlwind of soul energy that damages nearby enemies and restores Hit Points. With Spectral Sight, even the initiate Demon Hunter has 10 feet of Blindsight.
    • Demon Hunters that have slain many Burning Legion hosts and continued to master the arcane arts will gain the Torment feature, which heightens the power of Hunter’s Mark and keeps a marked target’s focus on the hunter. As the Demon Hunter continues its training, they will use Illidari Knowledge to use soul fragments to cast additional spells, including Counterspell and a new ranged attack spell.
    • As a Demon Hunter hones their skill further, they always start combat with at least one soul fragment and Soul Cleave deals more damage. Once a Demon Hunter reaches the height of their power, no demon or voidwalker or undead pest can escape their Improved Spectral Sight feature and its 30 feet of Truesight.
  • Warrior of Mystic Brews (Monk)
    • Warriors of Mystic Brews gain proficiency in Performance to reflect their skill in passing themselves off as nonsensical or erratic, as well as proficiency in Brewer’s Supplies to prepare them for a future in magical beverage-making. At this same time, these Monks also learn their signature Drunken Technique, which grants them additional speed when they use Patient Defense and allows them to make an Unarmed Strike as part of the same Bonus action.
    • Warriors of Mystic Brews will use the Mystic Brew feature to create potions they can drink that will grant them damage Resistances, a pool of dice that can be used to boost their own healing, or the ability to conjure a Cone of flame. As their skill as a brewer heightens, they can learn new Mystic Brew options, including recipes that bestow luck and improve mobility.
    • Once they’ve fully honed their craft, this Monk uses Master Brewer to mix two recipes into one drink. Then, they’ll use Intoxicated Frenzy to charge throughout a room and attack everybody within reach, knocking them Prone on a hit.
  • Oath of the Holy (Paladin)
    • Once they take their oath, a Holy Paladin will use Oath of the Holy Spells to heal many allies at once, protect their friends from death, and cleanse an ally of a debilitating effect or harmful spell. Additionally, the Beacon of Light feature uses Channel Divinity to wrap an ally with holy energy that restores half as many Hit Points to that ally whenever the Paladin heals anybody else.
    • As the Paladin slays evildoers and rescues the innocent, they will develop a Lightbringer’s Aura to boost their healing abilities even further. Whenever the Holy Paladin heals creatures within its Aura of Protection, the Lightbringer’s Aura will grant them additional Hit Points. Later, with Infusion of Light, the Paladin can restore its own pool of Lay on Hands points by dealing Radiant damage to enemies—in essence, siphoning the power of life from the agents of Evil and delivering it into the hands of the Good (or at least, the Good enough).
    • At the apotheosis of their divine power, the Oath of the Holy Paladin can use their Holy Deliverance feature to boost their Aura of Protection. The aura now emanates sunlight (vampires beware), and Bloodied allies that start their turn in the aura regain Hit Points.
  • Discipline Domain (Priest)
    • The Discipline Domain is a Cleric subclass. Right from the start, Discipline Priests gain access to Discipline Domain spells that will help them shield allies and devastate enemies. Further reinforcing the Discipline Priest’s dedication to balance, their Channel Divinity option Holy Bolt can damage an enemy and heal an ally at the same time. They’ll also use Atonement to grant a temporary blessing to any creature they heal with a spell; then, when they deal damage to a creature, those blessed allies will regain Hit Points! This allows the Discipline Priest to bring multiple party members back from 0 Hit Points without having to cast a spell like Mass Healing Word—instead, they can impose balance upon the universe by damaging enemies and healing allies at the same time.
    • As these Priests further hone their practice, they’ll bestow creatures blessed by Atonement with a Luminous Barrier. This magical ward grants Temporary Hit Points and bestows Resistance to all damage while the creature has those Temporary Hit Points.
    • At the pinnacle of their power, a Discipline Priest can send their Holy Bolt to several enemies at once (healing an equal number of allies in the process, of course), and they can teleport immediately before firing the bolts.
  • Shadow Domain (Priest)
    • The Shadow Domain is also a Cleric subclass. Once a Priest has embraced the darkness, they gain access to Shadow Domain Spells (including several new entries) that prepare them to twist minds, drain life, and call upon forces dangerously close to the Old Gods. A Shadow Priest initiate can also use their Channel Divinity to take on a Shadowform, which allows them to Hide more easily and empowers their spells that deal Psychic or Necrotic damage. And with Devouring Plague, they can siphon health from creatures who fail a saving throw.
    • As they themselves fall deeper and deeper into shadow, the Shadow Priest will be able to take a Reaction that disperses themselves into shadowy energy as a defense mechanism. This Dispersion lasts 1 round, and when it ends, the Shadow Priest can expend Hit Point Dice to regain a massive amount of Hit Points. They can also Fly up to 40 feet, so when they reform into a corporeal champion of Azeroth, they can be out of melee range of the creature that attacked them.
    • At the height of the Shadow Priest’s power, their Shadowform will also restore Hit Points to nearby creatures when they deal Necrotic or Psychic damage to enemies.
  • Swashbuckler (Rogue)
    • Early on in their journey, the Swashbuckler will use Fancy Footwork to evade Opportunity Attacks from creatures they’ve already attacked that turn. When they enter battle, their Rakish Audacity will add a boost to their Initiative, and they can use Sneak Attack when darting into the backlines to solo an enemy mage or archer.
    • As the Swashbuckler duels their way into becoming a master of their craft, their Panache will add new options to their Cunning Strike repertoire, allowing them to goad opponents into attacking them (before Dashing away with Cunning Action!) or Charm creatures for a short time. Leveling up further, the Swashbuckler will add more options with Dashing Strikes, which can invigorate allies or parry enemy strikes.
    • Swashbucklers at the top of their game will use the Master Duelist feature to make an additional attack against a target they just hit with a Sneak Attack.
  • Path of the Spiritual Guardian (Shaman)
    • Once they begin their training, the Path of the Spiritual Guardian Shaman will summon Spiritual Protectors to Distract, Hinder, or Strike the opponent on a hit. As the Shaman continues their adventures in Azeroth, their Spirit Shield will protect nearby allies from harm.
    • At higher levels, the Spiritual Guardian Shaman can use Consult the Spirits to cast certain Divination spells without needing Material components. They may ask the spirits for advice about the party’s latest scheme or rely on them to spy on a nearby location.
    • With their final ability, Spirits’ Fury, this Shaman can make an additional attack when they land a powerful blow, becoming a relentless force of destruction on the battlefield.
  • Path of the Elements (Shaman)
    • A Shaman who has just begun to walk the Path of the Elements will call upon the forces of nature with Raging Elements. While a rage is active, they can use a Bonus action to summon powers of ice, lava, or lightning. These powers build on each other, with Icefury empowering the next instance of Fire damage, Lava Burst empowering the next instance of Lightning damage, and so on. This encourages the Shaman to create balance amongst the chaos by moving from one damage type to another.
    • At higher levels, a Path of the Elements Shaman will use Echo of the Elements to cast certain utility elemental spells by expending a use of Rage. Then, the Primordial Bond feature will cause the elemental magic surging from the Shaman’s rage to bestow a protective effect.
    • In time, the Elemental Overload feature completes their evolution: their Raging Elements options now reduce enemy damage, deal lasting damage, or damage nearby enemies.

That’s a ton of information to absorb, but it seems like Dungeons and Dragons is going all out when it comes to bringing all the flavor of World of Warcraft’s classes and specializations to the tabletop.

Be sure to check back soon for lots more Dungeons and Dragons news as the World of Warcraft gameplay expansion release date approaches.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and similar online services. The Dungeons and Dragons: World of Warcraft gameplay expansion releases on November 17, 2026.

The post Dungeons and Dragons Reveals More Details About All Nine World of Warcraft Subclasses appeared first on VICE.

Screenshot: Wizards of the Coast

Dungeons and Dragons: World of Warcraft – All Factions That Remain Neutral In the Horde Versus Alliance War

14 October 2026 at 16:54

Although many groups in Azeroth are loyal to either the Horde or the Alliance, there are some factions that have not taken a side in the war and maintain strong relationships with both groups. Dungeons and Dragons players may find allies or enemies in each of these groups.

All Subfactions that Haven’t Taken a Side in the Horde/Alliance Conflict

Screenshot: Wizards of the Coast
Screenshot: Wizards of the Coast

In any Dungeons and Dragons campaign players have a chance to make friends and foes in each new area they visit. Adventures set in Azeroth and its surrounding realms for the World of Warcraft expansion will definitely be no exception.

The Horde versus Alliance conflict provides a ton of opportunities for politics and combat, but not every faction in the world has taken a side. Depending on where players go and what the DM has planned, there are a handful of factions that parties could run into that have not taken a side in the ongoing Horde and Alliance war.

Here are the biggest neutral factions that parties are likely to run into during their D&D: World of Warcraft games:

  • Argent Dawn – The knightly Order of the Argent Dawn is dedicated to protecting Azeroth from the Burning Legion, the Scourge, and other forces that seek to destroy the world. Neutral in the continual conflict between the Alliance and the Horde, the Argent Dawn calls both factions allies in its higher purpose of resisting these forces of evil. The order’s headquarters is Light’s Hope Chapel, in the Eastern Plaguelands.
  • Cenarion Circle – Named for the demigod Cenarius, the Cenarion Circle is a worldwide order keeping watch over Azeroth’s druids and protecting the natural balance. Since the end of the Third War, the circle has accepted druids from both the Alliance and the Horde.
  • Earthen Ring – The Earthen Ring is a gathering of Azeroth’s most powerful shaman, working together to preserve the balance among the elements. The members of the Earthen Ring oppose destructive forces such as the Twilight’s Hammer cult and the Burning Legion. Insisting on a neutral stance in mortal conflicts, the Earthen Ring welcomes members from both the Alliance and the Horde.
  • Explorers’ League & Reliquary – Affiliated with the Alliance and the Horde respectively, the Explorers’ League and the Reliquary are scholarly organizations dedicated to the practice of archaeology and the study of history. For most of recent history, the organizations were bitter rivals, but with the reemergence of the Dragon Isles and the discovery of Khaz Algar, the two have set aside their old rivalry and formed joint expeditions.
  • Kirin Tor – The Kirin Tor began as a secretive mages’ guild within the Empire of Arathor. With the fall of Arathor, Dalaran became a nation in its own right, and the Council of Six who led the Kirin Tor became the rulers of this city-state. Razed during the Third War, Dalaran was eventually transformed into a flying island. Above the Isle of Dorn in Khaz Algar, it met its doom, but the survivors of the Kirin Tor remain in Dornogal, coordinating the magical defense of Azeroth.
  • Steamwheedle Cartel – The Steamwheedle Cartel is one of the largest and richest goblin cartels, having maintained a careful neutrality in the conflict between the Alliance and the Horde since the Second War. The cartel’s hands are in virtually every line of work, with a specialty in premium-grade alchemy. Besides potions, the cartel also deals in fuels, poisons, and industrial chemicals—what some goblins describe as “liquid assets.”
  • Valdrakken Accord – The Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only the Dragon Isles but all of Azeroth according to the ancient charge given to the five Dragon Aspects. The accord has also expanded its mission to include dragons beyond the five flights.

Players who want to tie their background to one of these factions should make sure they consult their Dungeon Master first to ensure that the faction can fit into the larger story that is being pulled together for the full party.

Be sure to check back soon for lots more Dungeons and Dragons news and updates as the World of Warcraft gameplay expansion release date approaches.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and other similar online services. The Dungeons and Dragons: World of Warcraft gameplay expansion releases on November 17, 2026.

The post Dungeons and Dragons: World of Warcraft – All Factions That Remain Neutral In the Horde Versus Alliance War appeared first on VICE.

Screenshot: Wizards of the Coast

Dungeons and Dragons Modern Horror Adventure Adds A New Playable Species and 4 Backgrounds

13 October 2026 at 19:57

Dungeons and Dragons has finally revealed all the details about its new modern horror adventure and the new collection includes some exciting new character options for players to explore.

Unlock The Reborn Species in Project Lamordia

After dropping a very mysterious and creepy teaser trailer a few weeks ago, D&D Beyond and Dungeons and Dragons are finally ready to unveil Project_Lamordia.

“Monsters are now machines, spells become technology, and every unlocked door reveals a darker mystery. Built for eerie adventures and minimal prep, PROJECT_LAMORDIA is ready to run.”

The new modern horror adventure is available through D&D Beyond now for $14.99 and offers a collection of resources for both Dungeons Masters and players. DMs will find three one-shots that they can use to run some scary adventures during spooky season, while players get a brand-new playable species and new Dark Gifts.

Here is a full breakdown of everything included in the Project_Lamordia materials:

  • 3 one-shots that can be connected into a full adventure, each with a map to traverse through the haunted halls of Mordenheim Kinetics
  • 1 character species, the Reborn, whose consciousness was uploaded into a synthetic body after death
  • 4 new character backgrounds and 4 feats (Dark Gifts)
  • New mechanics to help you play desperate survivors in a modern world, including 4 preset playable stat blocks
  • 5 monstrous stat blocks blending gothic dread and technological horror
  • Terrify your table instantly with Project_Lamordia’s Quickplay Maps, complete with preloaded creature tokens, fog of war, and Scene Prep notes pinned to each map

Use a new species, the Reborn, who died on Mordenheim Kinetics’ operating table and woke up in a synthetic shell, with origin tables that decide what their memories lost in translation.

Players can also step into the role of a survivor with new backgrounds and feats designed for this techno-horror adventure.

It should be very exciting to see how many players and DMs embrace this new content and experiment with the modern horror settings over the next few weeks. The three one-shot adventures can be tackles as standalone content or woven into a large narrative.

Be sure to check back soon for lots more Dungeons and Dragons news and updates.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and other similar online services.

The post Dungeons and Dragons Modern Horror Adventure Adds A New Playable Species and 4 Backgrounds appeared first on VICE.

Roll20 Launches New Tool for More TTRPG Character Personalization

12 October 2026 at 16:23

TTRPG players and game masters can use the new Token Maker on Roll20 to customize the look of any character or enemy that is being used during their games on the platform.

Roll20 Token Maker Is Live Now

Roll20 is one of the most popular virtual tabletops available and players have access to a ton of unique features in the platform. In addition to all the usual tools, Roll20 recently also added a brand-new Token Maker that will allow players and game masters to freely customize their tokens to bring more personality to each session.

The new Roll20 Token Maker is available now and users can find it in the nav bar under Tools. This is a fast, free token builder that helps you make amazing tokens immediately, without having to frantically search google for a blurry jpg that doesn’t do you, or the artists, justice.

“It comes loaded with a few hundred pieces from some of our incredible artists, and lets you upload any additional art you’d like. You can always purchase art on the Roll20 marketplace, or wherever you like to source from, download it, and upload it to this new tool! Pick a base portrait, add a frame, add pop-out or effects, resize, and export. It even supports webm animations!”

Token Maker’s default library is built from the work of talented Roll20 Marketplace creators, including the following artists:

  • Mathias B
  • KevinDnG
  • Renflowergrapx
  • SailorCat
  • Torekdva
  • Sygdom
  • Matt M Animations

There’s a ton of art available in the tool at launch and hopefully the library continues to grow in the coming months. It should be very exciting to see what sort of feedback the community provides and how the Roll20 Token Maker continues to grow and evolve after launch.

Be sure to check back soon for lots more TTRPG news and updates.

Roll20 is available now and can be used to run TTRPGs in just about any system.

The post Roll20 Launches New Tool for More TTRPG Character Personalization appeared first on VICE.

Dungeons and Dragons: World of Warcraft – Every Alliance Subfaction

12 October 2026 at 14:29

Dungeons and Dragons parties who are running an Alliance-focused campaign or adventure will have a long list of interesting allies and enemies to meet along the way.

All D&D: World of WArcraft Alliance Subfaction Groups

In any Dungeons and Dragons game, there are often lots of groups with their own allegiances to meet as players explore the world and work through their adventure’s hooks. That is no exception in the World of Warcraft-inspired Universes Beyond game and the primary factions are just the main two.

There are tons of subfactions to meet in both the Horde and The Alliance. Here is a full breakdown of the major Alliance subfactions that players may encounter during their upcoming campaigns:

  • Darnassus – The Darnassus faction represents the night elves of Azeroth, wherever they actually reside. The faction also encompasses the void elves, based in Telogrus Rift.
  • Exodar – The Exodar faction represents the draenei who came to Azeroth aboard the eponymously named vessel.
  • Gilneas – The Gilneas faction represents the nation of Gilneas and its people, including its worgen. Night elf druids taught Gilnean worgen a rite called the Ritual of Balance, which helps them control their transformation.
  • Gnomeregan – The Gnomeregan faction encompasses gnomes and mechagnomes. Before the reclamation of Gnomeregan, the faction was known as Gnomeregan Exiles.
  • Ironforge – The Ironforge faction encompasses dwarves who acknowledge the leadership of the Council of Three Hammers, the government formed by the union of the Bronzebeard, Dark Iron, and Wildhammer clans.
  • Obsidian Warders – Charged with defending the allies of the black dragonflight and protecting its strongholds, this dracthyr weyrn journeyed to Stormwind City to warn the Alliance of impending danger and subsequently joined forces.
  • Stormwind – The Stormwind faction encompasses the remnants of most of the human kingdoms of Azeroth, including Kul Tiras, Dalaran, and Stromgarde. Stormwind remains the strongest human nation on Azeroth.
  • Tushui – Pandaren who follow the path of Tushui, which emphasizes meditation and careful discernment, naturally attracted them to the cause of the Alliance.

The Alliance is a military coalition whose leadership is dependent on the unified will of its member peoples. By default, the high king (or other leader) of Stormwind has served as commander of the Alliance. In practice, the human king leads as part of a council made up of all the Alliance leaders.

Players who want to incorporate one of the Alliance subfactions into their character’s backstory are encourages to do so, but should collaborate with their DM to make sure it fits into the larger story.

Be sure to check back soon for lots more Dungeons and Dragons news and updates as the World of Warcraft gameplay expansion release date approaches.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and similar online services. The Dungeons and Dragons: World of Warcraft products release on November 17, 2026.

The post Dungeons and Dragons: World of Warcraft – Every Alliance Subfaction appeared first on VICE.

Dungeons and Dragons Confirms Title, Timeline, and Setting for Two Upcoming Star Wars Books

9 October 2026 at 19:14

New York Comic-Con is now underway and Dungeons and Dragons is helping kick off the festivities by revealing new details about the upcoming Star Wars Universes Beyond gameplay expansion and adventure.

D&D Star WArs Core Rulebook and Tyro Squadron: Adventures Arrive in 2027

Dungeons and Dragons is kicking off its Universes Beyond line next month with the arrival of the World of Warcraft gameplay expansion, but some fans are already looking ahead to next year and what comes next.

When Universes Beyond for D&D was first announced, the team confirmed that Star Wars would be the next universe visited after Azeroth. The initial teaser didn’t provide any details, but now fans are finally getting a closer look at what in store for next year.

Two books, D&D | Star Wars Core Rules, and D&D | Star Wars, Tyro Squadron: Adventures are warping into the galaxy in 2027. Select artwork, including the cover of D&D | Star Wars, Tyro Squadron: Adventures, was also unveiled during the Disney / Lucasfilm publishing panel at New York Comic Con.

In D&D | Star Wars, Tyro Squadron: Adventures, take the fight to the Empire as part of a secret Rebel crew. Set during the Original Trilogy, these new stories unfold as Luke and Leia fight their own battles across the galaxy. Fly daring missions, explore new corners of the galaxy, and help shape the Rebellion’s story—your way. 

Additional details about D&D | Star Wars, Core Rules will be revealed later, and fans can also look forward to a star fighter encounter at Star Wars Celebration in April 2027.

Given how in-depth the World of Warcraft gameplay expansion is, it will be very exciting to see how the traditional D&D classes and subclasses may be altered to set things up for adventures in the galaxy far, far away.

Obviously DMs will be able to set their campaigns at any point and location that they would like, but it’s exciting to learn that the official adventure book is focusing in on the original trilogy timeline.

Be sure to check back soon for lots more Dungeons and Dragons news and updates in the coming months.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and similar online services. The upcoming Universes Beyond Star Wars books will arrive in 2027.

The post Dungeons and Dragons Confirms Title, Timeline, and Setting for Two Upcoming Star Wars Books appeared first on VICE.

How Dungeons and Dragons Handles World of Warcraft Hero Classes

9 October 2026 at 14:51

Dungeons and Dragons will be able to recreate every World of Warcraft class in the TTRPG when the upcoming gameplay expansion arrives, including the MMO’s unique Hero Classes.

Hero Classes in Dungeons and Dragons Explained

Screenshot: Wizards of the Coast
Screenshot: Wizards of the Coast

For those who are unfamiliar with World of Warcraft’s Hero Classes, these are special classes that traditionally start closer to the max level cap, instead of at level 1. Usually there’s a lore reason for this mechanical change and the hero class closely ties to the story of a particular expansion.

Now that Dungeons and Dragons is bringing every WoW class to the TTRPG, the D&D team needed to find a way to represent this idea at the tabletop for the Death Knight, Demon Hunter, and Evoker classes.

Here is a breakdown of how rolling a Hero Class works in each different scenario:

Hero classes are typically only available to characters starting at level 3 or higher. In the story of World of Warcraft, characters with hero classes are already experienced and powerful adventurers by the time they enter the game.

With your DM’s permission, you can start as a level 1 character, but your subclass choice is fixed when you make the character.

Death Knight – To play a Death Knight, you’ll choose the Paladin class from the Player’s Handbook and the new Oath of the Ebon Blade subclass, which alters some of your core Paladin class features beginning at level 1 and accommodates whichever specialization you choose by way of its features.

Demon Hunter – To play a Demon Hunter, choose the Ranger class from the Player’s Handbook and the Demon Hunter subclass, which alters some of your core Ranger class features—granting you Blindsight and allowing you to collect soul fragments from departed foes and use them to cast certain spells or siphon health from nearby foes. All Demon Hunters in World of Warcraft lore are elves (blood elves, night elves, or void elves), so check with your DM before playing a Demon Hunter of another species.

Evoker – Playing an Evoker doesn’t alter the base Sorcerer class, but it slightly alters the Draconic Sorcery subclass from the Player’s Handbook. As you specialize in Augmentation, Devastation, or Preservation, you’ll be pointed towards new Evoker spells. All Evokers in World of Warcraft are dracthyr, so check with your DM before playing an Evoker of another species.

That should be everything players need to know for now, as they start planning their characters for upcoming Dungeons and Dragons adventures and campaigns.

Be sure to check back soon for lots more Dungeons and Dragons news and updates as the next gameplay expansion launch approaches.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and online similar online services. The Dungeons and Dragons: World of Warcraft gameplay expansion releases on November 17, 2026.

The post How Dungeons and Dragons Handles World of Warcraft Hero Classes appeared first on VICE.

Screenshot: Wizards of the Coast

Dungeons and Dragons: World of Warcraft Shamans Pair With a Very Surprising D&D Class

8 October 2026 at 16:55

Dungeons and Dragons: World of Warcraft is taking on the ambitious task of bringing every WoW class and subclass to life in the TTRPG and Shamans have a particularly interesting and surprising starting class.

How to use The Barbarian Class to Play a shaman in Dungeons and Dragons

Screenshot: Wizards of the Coast
Screenshot: Wizards of the Coast

Shamans are a very popular class in World of Warcraft and they are also one of the WoW classes that does not have a clear parallel in the core Dungeons and Dragons list of classes. Rather than introducing a brand-new class to support the Shaman players, Dungeons and Dragons opted to make some interesting tweaks to the Barbarian features.

For those unfamiliar with the WoW class, Shamans wield elemental magic with brutality and precision, bringing order to nature’s most chaotic forces. Shamans primarily channel their magic through totems planted into the ground that provide benefits to nearby allies.

So, in order to make Shamans work in D&D, the team needed to figure out how to bring Totems to life in the TTRPG experience.

World of Warcraft Shamans use the Barbarian class from the Player’s Handbook. Each Shaman gains a new Totems feature in place of the Barbarian’s Primal Knowledge feature; the Shaman can plant these totems in the ground as a Bonus Action to grant nearby allies temporary Immunity to certain conditions or to hinder enemies by sapping their Speed. These effects last a short time, but a Shaman can simply place another totem on their next turn.

To support the Shaman specialization paths, players will use a new subclass, an updated one, and the existing Path of the World Tree.

  • Elemental. Elemental Shamans will select the new Path of the Elements subclass and use the raw powers of the universe to deal extra damage to a nearby enemy as a Bonus action, resist elemental damage, cast some elemental utility spells, and hinder an enemy’s lethality.
  • Enhancement. Enhancement Shamans use the updated Path of the Spiritual Guardian subclass to imbue their strikes with additional effects, take damage on behalf of nearby allies, and dabble in Divination magic.
  • Restoration. A Shaman who specializes in Restoration magic embraces the Path of the World Tree and its power to empower allies and pull them out of danger.

When the full gameplay expansion book arrives, it will be very interesting to dive into the full rules and see the various effects of the Totems and the specific features included in the new Path of the Elements subclass.

Be sure to check back soon for lots more Dungeons and Dragons news and updates as the next gameplay expansion release date approaches.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and similar online services. The Dungeons and Dragons: World of Warcraft gameplay expansion releases November 17, 2026.

The post Dungeons and Dragons: World of Warcraft Shamans Pair With a Very Surprising D&D Class appeared first on VICE.

Screenshot: Wizards of the Coast

Dungeons and Dragons – New Class and 6 Subclasses Are Available Now

5 October 2026 at 15:42

Dungeons and Dragons players can now dive into a brand-new class and begin exploring its subclass options thanks to the latest D&D Beyond partnered content release.

The Magus Class Arrives on D&D Beyond

Dungeons and Dragons players who are looking to make a new character that can seamlessly blend together magical powers and traditional combat may want to check out the latest release from Sterling Vermin Adventuring Co.

The new release is available now on D&D Beyond and introduces the Magus Class to the 5.5e ruleset. The content is bundles with everything players need to check out the class and some extra spells and magic items.

Magi are gifted warriors that blend martial prowess with mystical puissance. Wielding spell and steel in tandem, Magi can render their enemies vulnerable to their magic with a look and invoke sigils to enhance their offensive and defensive abilities. Leveraging these diverse strengths, Magi can overcome even the most powerful adversaries and challenging obstacles.

The official Magus Class content costs $14.99 on D&D Beyond and includes the following features:

  • The Magus class
  • 6 subclasses: Arcane Order, Heaven’s Guard, Knights Stygian, Shadow Court, Sidereal Cabal, Sylvan Circle.
  • 30+ new spells available to the Magus and expanding the spell lists of other classes.
  • 20 magic items every aspiring gish will wish for.

Here is a breakdown of each subclass, as well:

  • Arcane Order – Defend the Arcane Architecture of the Multiverse.
  • Heaven’s Guard – Make Heaven a Place on Earth.
  • Knight’s Stygian – Haunt the Unrighteous.
  • Shadow Court – Fight for Control from the Shadows.
  • Sidereal Cabal – Master Your Destiny (and Everyone Else’s Too).
  • Sylvan Circle – Protect Wild Creatures and Natural Wonders.

Since the Magi comes from partnered content, players should definitely consult with their DM before bringing one to the table.

D&D Beyond has a very strong partnered content lineup ready for the rest of the year and heading into 2027, so there should be plenty of content for players and DMs to check out in the coming months, as well.

Be sure to check back soon for lots more Dungeons and Dragons news and updates.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and similar online services.

The post Dungeons and Dragons – New Class and 6 Subclasses Are Available Now appeared first on VICE.

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